0verhyped

Less than amusing ramblings from a jaded former gamer.

Tag Archives: Grand Theft Auto

My Biggest Surprises and Disappointments of the Last Gaming Generation Big Disappointment: Red Dead Redemption

Please, just shoot me.

Again, zzzzzzzzzz…

Seeing as we’re in a new year and possibly a new gaming generation, I figured now is a good time to look back on what games from the last few years really defied my expectations. Either because they went above and beyond what I was expecting of them or because they were horrible letdowns that made me feel stupid for buying them. Today’s disappointment is Red Dead Redemption, a.k.a. Grand Theft Auto: Old West Edition.

Read more of this post

My Biggest Surprises and Disappointments of the Last Gaming Generation Big Disappointment: Grand Theft Auto IV

Zzzzzzzzz......

Zzzzzzzzz……

Seeing as we’re in a new year and possibly a new gaming generation, I figured now is a good time to look back on what games from the last few years really defied my expectations. Either because they went above and beyond what I was expecting of them or because they were horrible letdowns that made me feel stupid for buying them. Today’s disappointment is Grand Theft Auto IV, the supposed game of the century that was closer to letdown of the generation for me.

Read more of this post

No More Sanity: How No More Heroes Deconstructs Modern Games

Anyone got any ideas what it means? Because if not I’ve got a couple of hundred you can use.

A.K.A. ANALYZING THE THEMES IN MY FAVORITE GAME

…starts over. Wait, what was I saying?

Let me think. I know I said a while back that it is apparently indie month here at 0verhyped, as in I would be mostly talking about indie games in my N0t Hyped posts. I don’t think the very few people who were around to read that comment actually care or not if I actually keep talking about indie games for the rest of May.

But I’m a man of my word, I think. And since it’s still May (I think,) I want to talk about my favorite indie game and favorite game in general, No More Heroes. Originally I was going to do a typical N0t Hyped review, but I realized that in trying to be impartial I couldn’t fully explain why No More Heroes was my favorite game. Truth be told, its gameplay is pretty mediocre outside of the boss fights, and the story elements are the kind of things only obsessive lunatics would really enjoy studying.

Seeing as I am an obsessive lunatic though, I love No More Heroes and have finished it over half a dozen times. Instead of just writing an impartial no spoilers review where the bottom line would say “Your enjoyment of No More Heroes depends almost entirely on how much you like its surreal sense of style and bizarre meta story”, I’m going to sit down and explain why I love No More Heroes insane storytelling, and more importantly how a lot of these crazy moments in No More Heroes are actually ordinary parts of several games you may have already played.

Read more of this post

Wide Open Worlds: Miles Long, Inches Deep

Places to go, nothing to see.

A.K.A. BIGGER ISN’T NECESSARILY BETTER

Games with big world maps seem to be all the rage these days. More commonly the games known as wide open sandboxes, so named because the player is usually free to go wherever and do whatever they want with little or no restrictions. If you want to take the analogy one step further you could say the various gameplay elements and fun things to do are toys sitting in the sand box, just waiting for someone to play with them.

Unlike a lot of things I find baffling about modern gamers, the appeal of wide open sandboxes is pretty obvious. It’s exciting to think there’s a whole big virtual playground just waiting for you to discover all the fun goodies that are hidden out there. It’s a good concept and it’s inviting for potential customers because they see it as getting more for their money when they buy a game with a huge world that takes a lot of time to finish.

But from my perspective, a lot of modern wide open sandbox games just seem to be exploiting the basic formula without much of an understanding of what made it fun in the first place. Even worse, I think game companies know that and are banking on gamers’ compulsive tendencies to fill in for the lack of quality in a lot of modern sand box games. That or I’m really old and hard to please, so nothing anyone does can satisfy me anymore. It’s probably one of those two.

Read more of this post

%d bloggers like this: